A downloadable game for Windows

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Mesa Verde Suites is a short social survival horror comedy created for a one-week game jam using RPG Developer Bakin.

You play as Ray, a young locksmith apprentice helping Jefferson, a veteran locksmith who has seen far too much of the world. What should be a routine maintenance call quickly becomes a series of increasingly questionable interactions with the residents of Mesa Verde Suites.

Features:

  • Conversation-based "boss battles"
  • Multiple absurd fail states
  • A stylized low-poly PS2-inspired visual style
  • Fast resets that encourage experimentation
  • A cast of strange residents
  • No combat
  • No monsters
  • Plenty of opportunities to make terrible decisions

Your job is simple:

Follow instructions. Knock before entering. Don't touch things that don't belong to you. And if somebody offers you something...

Think carefully before answering.

Created in one week for a game jam.

Controls

WASD / Arrow Keys - Move

E / Enter / Space - Interact

Mouse - Navigate menus

Controller Compatible

Read carefully. Not every decision is a good one.

Challenge Use

Theme: Unstable Key

The game revolves around locksmiths responding to maintenance requests involving locks, keys, access, permission, and trust. Players must navigate conversations and situations where the correct choice is often unclear.

Limitation: Borrowed Object

Throughout the game, the player must retrieve and return borrowed tools, materials, and other items needed to complete work orders. Many of the game's interactions center around ownership, responsibility, and deciding what does or does not belong to you.

Genre

Mesa Verde Suites is a social survival horror comedy where conversations act as encounters and poor judgment can be more dangerous than any monster.

Credits

Game Design, Writing, Programming, Level Design, and Assembly: Fernando Martinez

Engine: RPG Developer Bakin

Additional Assets: RPG Developer Bakin Sample Assets

Additional Models, Textures, and Animations: Various royalty-free and commercially licensed assets used within the terms of their respective licenses.

Sound Effects: Mixkit Pixabay Bakin Sample Assets

Music: A loops pack I bought off of Bigfish I used to create the main music in FL Studio, the rest I will update as I find as I assume I did not create those and just forgot. The boss music, I will find that one, I just had it in a folder with its license in it; I seem to remember.

Special Thanks: The Game Jam organizers and everyone who playtests weird games.

Content Warnings

Contains:

  • Frequent game-over sequences
  • Mild horror themes
  • Social manipulation and coercion
  • Depictions of arrest and criminal activity presented comedically
  • Occasional flashing screen transitions
  • Sudden sound effects

No graphic violence or gore.

Known Bugs

  • Some interactions may trigger faster than intended if buttons are pressed repeatedly.
  • Minor visual inconsistencies may occur between area transitions.
  • Some dialogue timing may feel abrupt during rapid resets.
  • Additional polish and optimization were deferred due to the game jam deadline.

If you encounter a bug, consider it part of the Mesa Verde experience.

Dev Process

Mesa Verde Suites was created in approximately one week using RPG Developer Bakin.

The project began as a much more conventional maintenance and locksmith simulation. During development, repeated playtesting revealed that the most interesting moments occurred when the player was forced to make social decisions rather than mechanical ones.

The game gradually evolved into a social survival horror comedy where conversations function as encounters, poor judgment becomes a gameplay mechanic, and failure is often more entertaining than success.

The goal was to create a compact experience with a strong identity, fast iteration, and memorable characters while working within the limitations of a game jam schedule.

Download

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Click download now to get access to the following files:

MesaVerdeSuites.zip 337 MB

Development log

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